Black navy war 39/15/2023 ![]() These are likely to be primarily the result of operational (miss) planning, availability of units and components and ultimately also various random variables. (I am old and slow )Īs a basis for adjustments in unit behavior the bare loss numbers of naval units during World War II seem less helpful at first glance. Overall I had fun just seems like this wasn't tested in real time or some of these issues would have been addressed.I have to admit that I probably did not really understand your approach to a naval game mod yet. I would also add a button back to level menu, restart level, quit, something. This makes getting there fast & cheap, & they die easy when you get there. For those of you who want to do this you need to get to the flagship stage by an overwhelming tactic with low lvl ships. Currently the way the game is it makes going back to easy levels even more of a time waster than they were originally it's quite frustrating, I simply stopped trying. Also have the turrets on the base remain on the game layer so they can be destroyed & defend the flag ship till they are destroyed. I would suggest when the base becomes invincible it's also goes 'unhitable', take it back a layer so the shots go through it. ![]() It also takes a very long time of the same thing over and over and over per level. The base becoming 'invincible' blocks the flag ship from damage.
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